Gameplay style.
5 posters
Page 2 of 2
Page 2 of 2 • 1, 2
Re: Gameplay style.
(SO MUCH FOR GETTING BACK ON TOPIC...)
So what we've got here is an SSF2 that prides itself more on its storyline than its Vs. capability, basically.
Obviously, there will be bosses, but will we focus on more player AI-based bosses (e.g., Occasions where you have to fight against Bowser or Wario) or the gigantic "brute" bosses with attack patterns and the like (e.g., Master Hand and Tabuu)? As outlined by my examples, both are present in SSBB's "campaign" mode, but are we going to focus on one more than the other?
So what we've got here is an SSF2 that prides itself more on its storyline than its Vs. capability, basically.
Obviously, there will be bosses, but will we focus on more player AI-based bosses (e.g., Occasions where you have to fight against Bowser or Wario) or the gigantic "brute" bosses with attack patterns and the like (e.g., Master Hand and Tabuu)? As outlined by my examples, both are present in SSBB's "campaign" mode, but are we going to focus on one more than the other?
CHAOS_FANTAZY- Posts : 60
Join date : 2011-12-20
Re: Gameplay style.
Well, I think it's gonna be more focused on AI bosses, looking at the roster choices currently. However, there will be Brute bosses as well.
Page 2 of 2 • 1, 2
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|